Hiroshi Takai stated that Final Fantasy 6 was the pinnacle of pixel art in the series.Other highlights in the interview include: The team said that Final Fantasy 5 has influenced Final Fantasy 16’s combat system to a degree. FF5 was renowned for its incredibly flexible Job system (classes) where the game’s four main characters can acquire different classes, change them at any time, and even use some specific Job abilities in other Jobs that are limited in scope. What’s really interesting is that all three share the same favourite Final Fantasy game: Final Fantasy 5. Ryota Suzuki said his top 3 FF games are Final Fantasy 3 (NES/Famicom), Final Fantasy 10, and Final Fantasy 5. Kazutoyo Maehiro said that his top FF picks are FF5, Final Fantasy Tactics (PlayStation), and Final Fantasy 12 (PlayStation 2). Hiroshi Takai said that his top 3 favourite Final Fantasy games are Final Fantasy 5 (SNES), Final Fantasy 6 (SNES), and Final Fantasy 10 (PlayStation 2). Game director Hiroshi Takai, creative director and writer Kazutoyo Maehiro, and battle director Ryota Suzuki have shared their top 3 Final Fantasy games of all time. But which ones are they fans of?Ī recent IGN interview has revealed that and a ton more. The people behind Final Fantasy 16, from its director to its combat creator that made the game attain its Devil May Cry-esque feel and playstyle, are clearly into the long-running JRPG series.
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